It’s been a long, long time since I’ve been able to say this outside of the realm of a gaming environment.
I’ve finished a new song.
It’s got absolutely nothing to do with a game. It does have the sound of some of my previous game music, according to someone who’s heard it already. However, I write my game music with the intent of them looping. This one wasn’t intended to loop at all, meaning I could make it more complex than usual. I could actually give it a beginning, a middle, and an end (or a modified rondo form for my fellow music geeks out there).
It’s instrumental, as usual. Are you kidding? Honestly, I think I’d melt every microphone for miles around if I tried to sing. No, this piece showcases the mighty Roland SC-88Pro and its broad palette of instruments. I’ve also got a couple of instruments that use the Kontakt engine from Native Instruments’ Komplete 11. I’ll say this: there is a dearth of Rototom samples available on the web, much less tuneable ones. Please drop me a note if you know of a good source.
When will it be released? Well, I hope that I’ll be able to do that in April as part of an album containing the new music I wrote from the “20th Anniversary World Tour” version of Duke Nukem 3D. I need to release this in order to keep my status as a voting member of the Grammy organization. I’ll keep you apprised of the schedule.
Now it’s time to get another song going. Wish me luck!
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